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Version a0.8.8 - Release notes

Multiple bugs fixed(clients should no longer loose server connection) Improved network performance Improved "Downloading server data" time. For modders: in config.cfg of the server UNIVERSE_SIZE is n...

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FTL like story

Hi all. I'm still waiting for the new art for the submarine version. And for any feedback on any new bugs in the latest version. So in the meantime, I decided to make a new coop story mode for Tachyon...

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Small update on the development process.

Recently finished implementing the algorithm for random enemy ship generation. This should make it easier to create the new events and scenarios. Also implemented the Cloaking system - it makes your s...

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Space again

After long discussions it has been decided that final version will remain a space themed coop roguelike, with character progression and unlockables. With a potential to host a public MMO server in fu...

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Version a0.8.9 released

Version a0.8.9 - Release notes: New features: Added Cloaking system Added Beam weapons system Weapons can now have AOE. You can now toggle the ship's self defense AI on and off, using the /SHIPDEF ch...

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​Version a0.8.10 released

Version a0.8.10 - Release notes: Bug fixes: Min requirement for Java is now 8 or more. Java 9 issue - sun 64 decoder should be fixed now Fixed event when pirates fighting each other would still shoot...

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a0.8.11

Version a0.8.11 - Release notes: Changes: Shops not accessible in combat Chat window now stays up a bit longer on incoming messages NPC Life support AI now sends NPCs to heal and replenish O2 while s...

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a0.8.12

Version a0.8.12 - Release notes: Modding : BOU systems' name starts with Rusty now Bug fixes: New projectiles network logic Other minor fixes...

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a0.8.12 is broken

Apparently I rushed with the a0.8.12 release. And it turned out that the build is broken. So I will remove it from downloads until it's fixed...

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a0.8.14

Version a0.8.14 - Release notes: Bug fixes: Massively refactored netcode for ships and projectiles. Other small bug fixes...

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a0.8.15 is out

Version a0.8.15 - Release notes: More netcode optimizations. Other small bug fixes...

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Version a0.8.16 is out

Version a0.8.16 - Release notes: More netcode optimizations. Other small bug fixes...

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Version a0.8.17 is out

Version a0.8.17 - Release notes: Features: In the star map you can now see the ship's travel path for last 10 sectors Type in chat /SHIPID to get the id of the ship you are on. Type in chat /SETSPAWN...

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Version a0.8.18 is out

Version a0.8.18 - Release notes: Features: Full-screen option removed from settings menu Borderless window option added in settings menu Added movement propagation to improve network performance. It...

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Working on the steam version

Just letting you all know that Tachyon is still being developed. Right now I'm working on the steam version of the game, with the new assets. More details can be found on our Discord. And most probabl...

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a0.8.19 is out

Version a0.8.19 - Release notes: This release is made mostly by modders requests, while I'm working on the steam version of the game. Modding features: World gen events are now sorted by name before...

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Version a0.8.20 is out

Version a0.8.20 - Release notes: Features: In the main HUD you can now see the current sector coordinates and threat level. Modding: Weapons can now add or remove O2 from the impact cells. Example:...

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Version a0.8.21 is out

Version a0.8.21 - Release notes: Features: Added ip info to the server console /online command Music files in the playlist.dat now can be marked to have a parallel transition between ambient and batt...

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Community edition version

Since I am busy with the Steam version of the game, I am no longer making releases of the free version of the game. But several modders have collaborated on our Discord server and created a Community...

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Version a0.8.30 is out

Features: After beating the main story, a new threat will appear, and game will transform into an open world MMO like thing, where you have to defend the Main player hub from periodical attacks of the...

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